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Answer by seedoubleyou

You will write your own script to call up a **Detonator** explosion, then your "if" statement would probably go inside a **function**. And honestly, if you want to use the explosions in the **Detonator** package, I would recommend that you use one of the **Prefabs** that comes with it untl you have a better understanding of scripting. And this actually turns out to be pretty easy, you simply instantiate the explosion for your original model when it's time to blow it up. (Of course, if your ultimate goal is to build a iOS mobile app, you should be aware that **Detonator** doesn't work in iOS). I have the feeling that this is all Latin to you right now; that's why you really need to allow yourself the time to go through the basics. The Unity3DStudent videos are all about three minutes long, so you can work through most of them in a week or so, and you'll save yourself a lot frustration in the long run.

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