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Answer by seedoubleyou

You can script a change in the alpha channel of your **guiTexture**. I use **iTween.ValueTo** for this, but you could also use a **Mathf.Lerp**. (iTween also has **FadeTo** and **FadeFrom** functions,...

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Answer by seedoubleyou

You could have a series of triggers which are activated when the player passes them. Then you store the name (or number, whatever) of that trigger location and using that data, respawn the player there.

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